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TYPES OF RACES
SPRINT
These are contested over 3 or 4 laps, first-over-the line races between
two or three riders. They draw lots to see who must lead the first lap,
and then try to outsmart each other to prevent an opponent getting that
all important slipstream advantage. One rider may even come to a standstill
if he is in the lead, in order to force their opponents to the front. During
this tactical manoeuvring each rider is waiting for what he considers to
be the best moment to "jump" and sprint away from the others without offering
them a slipstream advantage. Then it is pell-mell for the line as fast,
as is possible. In order to produce this explosive power, sprinters work
hard building their muscles. The energy they use is stored in their muscles,
and so they are not really suited to longer distance racing. Their muscle
energy burns away within a minute, and they then need a recovery period.
PURSUIT
Pursuit racing on the other hand requires a steady fast effort over
several minutes. The racers in these events tend to be less bulky, and
train hard to improve their heart and lungs, which have to work very hard
during their racing efforts. Riders start on opposite sides of the track,
and are individually timed. They "pursue" each other until the end of the
race. The fastest time will qualify or win. If one rider (or team) catches
the other in the final they automatically win.
TEAM PURSUIT
Team pursuits normally have four riders taking part, and the time is
taken on the third rider to finish. In this way, a rider can "sacrifice"
himself if their team is behind, and put in a hard "sprint" type effort,
towing his team mates along in his slipstream. This effort may bring his
team back into the lead, but leave the rider so tired that he is unable
to get back into the slipstream of his team after this effort. The team's
time, however, is taken on the third man home, and so he can drop out without,
jeopardising his team's chance of winning.
ITALIAN PURSUIT RACES
Larger teams contest these races. Each rider does only one lap in the
lead, and then pulls up above the blue line out of the way, leaving his
team to carry on without him. Each time a rider finishes his lap the team
becomes smaller until it is a one-to-one pursuit on the final lap.
OLYMPIC SPRINT
Olympic sprints are similar, but teams of only three take part. Each
rider does his lap flat out in the lead before pulling up. Specialist sprinters
make up the team, as the race calls for a short, explosive effort, and
so speeds are high. Despite the standing start, an average speed of about
35mph can be expected.
200 METRE FLYING-START TIME TRIAL
This is the way seedings are worked out for sprint races. (The slowest
riders race against the fastest) Each rider's time is taken from the black
strip in the middle of the north banking to the finish line (5O metres
short of one lap). Watch how the riders use the height of the banking to
accelerate to the highest speeds. 15 seconds is equal to 30mph.
ONE KILOMETRE TIME TRIAL
One of the hardest races a track sprinter competes in. From a standing
start (usually from an automatic starting gate) they have to sprint hard
for four laps. The effort takes a few seconds more than one minute, and
the race is both against the clock and against the moment when the stored
fuel in their muscles is used up. The powerfully muscled sprinters sometimes
break handlebars or wheels during these races because of the huge efforts
they are making. Sometimes they will seem likely to win after a storming
first three laps, and yet be unable to complete the last lap due to exhaustion.
HANDICAP RACES
These are short distance races where the strongest riders give a lead
to the less strong. A national register of all riders' handicap "marks"
is kept, and is regularly updated. The riders' distances in front of the
"scratch man" are marked on the datum line. The handicapper is trying to
make all the riders cross the finish line together in a "blanket finish".
Lasting only three or four laps as a rule, the riders desperately struggle
to catch up with the "long markers" who are given the greatest head start.
THE SYDNEY HANDICAP
Riders' positions for the finishing handicap race are determined by
a series of sprint race heats.
THE KEIRIN
The Keirin is the last of the races for pure sprinters. Run off over
six or eight laps, a pacer dictates the speed for most of the race. The
pacer can be a cyclist, but in Britain it is more usual to use a "derny"
or pacing moped. The word "Keirin" is Japanese for "fight" and, in Japan
(where this form of race was invented) it is a major national sport with
huge sums of money being wagered on the outcome. The first lap of the race
sees the riders follow in the order in which they have been drawn, but
after this the "fight" starts. They are not allowed to overtake the pacer,
but jostle each other to gain the most favourable position for the finishing
sprint. Some riders prefer to be in the slipstream of the pacer, and others
like to be ready to surprise the other riders by attacking from the top
of the banking. With nearly two laps left to race, the pacer pulls off
the track, and the riders sprint for the line.
MOTOR PACED RACING
Motor paced races can be over a known distance or over a period of
time. The riders follow in the slipstream of pacing motor bikes or "dernys"
at high speed. The noise and speed make for an exciting distance race.
The driver of the pacing machine must be an excellent rider, and be able
to help his cyclist by sensing when to attack, and when the rider needs
a rest. The only way for the partnership to win is to cross the line first.
SCRATCH RACES
Often a scratch race finishes a programme of racing, and is held over
a longer distance. Rider's hoping to win must make the best use of other
riders slipstreams, and be ready to break away from the other riders if
the opportunity presents itself. If riders can break away in a group, they
will take turns at pace making to build as big a lead as possible. The
riders left behind will also take turns in each other's slipstreams whilst
chasing. If riders who have broken away have teammates in the main group,
watch out for them trying to get to the front of the chasing group and
slowing down!
POINTS RACE
These are another event for the longer distance racer. Finish line
points are awarded (usually 3; 2; 1 for the first three riders) at regular
intervals, perhaps every tenth lap, and the sprints are signalled by a
whistle on the preceding lap. The riders try to keep track of the points
as they accumulate, and are aware that the double points awarded to the
winner of the last lap can completely alter the result. The winner is the
rider who has accumulated the most points during the race, not necessarily
the first over the finish line. A rider may also try to gain a whole lap
on the rest of the field, which further adds to the confusion.
COURSE DES PRIMES
These are races where there is a prize for the first rider over the
line each lap. The pace will be fast and furious from the start as rider
after rider tries to leave the bunch behind to cross the line first.
DEVIL-TAKE-THE-HINDMOST
These are events in which the last rider over the line each lap is
called out of the race. Watch the struggle at the back of the bunch as
the riders try to avoid elimination. When only three riders remain, the
bell is sounded for the final lap, and the remaining riders sprint for
first place next time round.
MADISON
Madison races are distance races where teams of two or three riders
race over a given number of laps or, for a given length of time. One rider
from each team must be in the race constantly, but their partners are able
to rest by riding slowly around the top of the track. The racing partner
is able to ride flat-out, knowing that he can relay his resting partner
to replace him the next time he catches him up around the track. Watch
the skilful way the racing partner grips the hand of the resting partner
and catapults him into the race. Having given up all his speed to his partner,
the rider can roll up to the top of the track to ride around for a well-earned
break. The ambition of all Madison riders is to gain one or more laps over
their opponents, but the winner is often decided by intermediate sprints
when points are awarded to the leading teams.
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